![]() Last Camera Position before mouse going idleĭ = Mouse.Idle:Connect(function()ĭ = RunService. Compare stored Camera Positions to calculate Camera movement speed (new - old)ĭ - = -0.6 andĭ - >= -0.6 andĭ - >= -0.6 Code: Select all - Expand View - Download - Toggle Line numbers. Its a good script to play with and learn the ways of AHK. Heres a working version of the same pixel bot from 2016. Store New Camera Positions as Vector(X, Y, Z) Id recommend starting off small and after youve figured out this bot move on to others. Store Old Camera Positions as Vector(X, Y, Z) aimbot Star Here are 171 public repositories matching this topic. Make a thread to make sure nothing in the connection yields upon task.wait Vector = math.ceil(Camera.CFrame:ToEulerAnglesXYZ()), Store Camera Orientation as Vector(X, Y, Z) raw download clone embed print report- YOU NEED AN EXECUTOR TO USE THIS SCRIPT, OR YOUD ADD IT TO YOUR OWN GAME AND LET EVERYONE THAT JOINS USE IT - local plrs game: GetService ('Players') local TeamBased. Camera movement speed and Camera Orientationĭ = Mouse.Move:Connect(function() Local UserInputService = game:GetService("UserInputService") Local RunService = game:GetService("RunService") getgenv(). Local Players = game:GetService("Players") Any bypasses for the Anti Aimbot should either be sent to me in messages or in this thread (I’ll patch them). ![]() ![]() This Anti Aimbot / Aimlock detects and supports both First Person and Third Person games. ![]() In the old thread I mentioned that I was going to do a follow up with a release of an Anti Aimbot / Aimlock with a lot less false flags which is what I’m doing in this thread. Note that this is a follow up on my old thread : Old Anti Aimbot Hello, i don’t really know when i begun with my anti aimbot / aimlock project but it was a while ago. ![]()
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